Evaluation of Serious Games, as a
Tool for Education for Sustainable Development

Georgia Liarakou, Eleni Sakka, Costas Gavrilakis, Costas Tsolakidis,
University of the Aegean, Greece

Abstract

Serious games could play a critical role as a pedagogical tool of Education for Sustainable Development, providing students with opportunities to experience the complex and abstract issues of sustainability. Digital game-based learning could support the development of important competences such as strategic and system thinking, planning and problem solving. The number of serious games on themes related to sustainability has grown exponentially over the last years. Although several criteria have been proposed for the evaluation of serious games most of them focus on aspects of usability and the general organization of the learning process. This study is aiming at: (a) developing a coherent set of criteria encompassing main pedagogical dimensions of Education for Sustainable Development, and (b) conducting a pilot evaluation on serious games related to this area.

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Tags

e-learning, distance learning, distance education, online learning, higher education, DE, blended learning, ICT, information and communication technology, internet, collaborative learning, learning management system, MOOC, interaction, LMS,

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