Designing a History Museum Based Outreach Program with Digital Content

Jacobo Moreno Quiroga [jacobo.mq@gmail.com], Daewoong Kim [dwkim@design.kyushu-u.ac.jp], Kyushu University, Japan

Abstract

This study expands on the concept of outreach programs: museum initiatives that look for ways to reach and share knowledge outside their installations, often to schools. We aim to study approaches for the development of content for a history museum outreach program using digital technologies. The significance of this lies in investigating ways to bring the knowledge of the museum to schools that cannot have easy access to them.

Three different content approaches were developed and tested. The first was an Assemblable walls exhibition, consisting of a modular structure in which three different exhibition methods were presented: object, video and interactive. Second, was a Hands-on interactive exhibition, consisting of a portable system that includes digital and analogue activities in an application developed for a smart projector. Lastly, the third approach was an interactive experience, which incorporated the various approaches tested previously and expanded upon them.

In our conclusions, we stress the significance of this research regarding offering museum content to schools without easy access and offer a list of suggestions based on our findings that museum curators could follow when considering the development of an outreach program with digital content.

Abstract in Spanish

Este estudio busca ampliar el concepto de programas de outreach; iniciativas llevadas a cabo por museos que buscan formas de compartir sus conocimientos por fuera de sus instalaciones, usualmente dirigidos a escuelas. Nuestro objetivo es estudiar aproximaciones para el desarrollo de contenido para un programa de outreach basado en un museo de historia utilizando tecnologías digitales. El significado de esto radica en investigar formas de llevar el conocimiento del museo a escuelas que no pueden acceder fácilmente a ellos.

Se desarrollaron y probaron tres aproximaciones. La primera es una exhibición de paredes ensamblables, la cual consiste en una estructura modular en la que se presentaron tres métodos de exhibición: objeto, video e interactivo. La segunda, es una exposición interactiva práctica, la cual consiste en un sistema portátil que incluye actividades digitales y analógicas en una aplicación desarrollada para un proyector inteligente. Finalmente, la tercera aproximación fue una experiencia interactiva, que incorpora los enfoques probados anteriormente y los amplía.

En nuestras conclusiones, destacamos la importancia de esta investigación en cuanto a ofrecer contenido de museos a escuelas con dificultad de acceso y ofrecemos una lista de sugerencias basadas en nuestros hallazgos que los curadores de museos podrían seguir al considerar el desarrollo de un programa de outreach con contenido digital.

If you would like to read the entire contribution, please click here.

 

Tags

e-learning, distance learning, distance education, online learning, higher education, DE, blended learning, ICT, MOOCs, information and communication technology, internet, collaborative learning, learning management system, interaction, LMS,

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