e-Pedagogy: Technology Matters in Mathematics Education

Bed Prasad Dhakal [bed.dhakal@tucded.edu.np], Tribhuvan University, Kirtipur, Prof. Lekhnath Sharma, PhD [lekhnath@ tucded.edu.np], Nepal Open University, Lalitpur, Nepal, Prof. Leikny Øgrim, PhD [leikny.ogrim@oslomet.no], OsloMet University, Oslo, Norway


Growing culture of internet and technology use in Nepal has introduced new landscape of educational practices. These practices are growing in the form of e-pedagogy: technology integrated teaching and learning activities. In this context, this paper has explained engaged and interactive learning environment in higher mathematics education in Nepal. An action research intervention of VLE (Virtual Learning Environment for Mathematics) was carried out in a cohort of 170 master students in a course Differential Geometry at Central Department of Education, Tribhuvan University, Kirtipur, Kathmandu, Nepal. The instrument used in this study were baseline and end line survey questionnaire, interview-guideline and VLE generated log reports. The collected data were analyzed with descriptive statistics and themes using SPSS and Atas.ti. The results of the study showed that M-VLE as e-pedagogy helped students (a) to increase learning presence anytime anywhere, (b) to enhance personalized learning experience, and (c) to provide timely and recursive learning feedback and support. Therefore, the study concluded that e-pedagogy matters in higher mathematics education for engaged and interactive learning of higher mathematics.

Abstract in Nepalese

नेपालमा इन्टरनेट टेक्नोलोजीको प्रयोगले शैक्षिक प्रथाहरूमा नयाँ परिदृश्यको सुरुवात गरेको छ।-शैक्षणिक गतिविधिको रुपमा विभिन्न प्रथाहरू विकास भईरहेका छन। यस सन्दर्भमा, यस पेपरले नेपालको उच्च शिक्षामा गणितलाई बिद्यार्थी संलग्नता अन्तरक्रियात्मकतामा आधारित सिकाई वातावरण बनाउने बारे वर्णन गरेको छ। यस पेपरमा भिएलई (भर्चुअल लर्निंग वातावरण) लाई एक एक्शन रिसर्च को रुपमा त्रिभुवन विश्वविद्यालय शिक्षाशास्त्र केन्द्रीय विभाग किर्तिपुर काठमांडू को 170 जना Differential Geometry अध्ययन गर्ने मास्टर डिग्रीका बिद्यार्थीहरुमा प्रयोग गरिएको छ। यस अध्ययनमा प्रयोग भएका तथ्याङ्क सँकलन गर्ने साधनमा आधारभूत अन्त-रेखा सर्वेक्षण प्रश्नावली, दिशानिर्देश गर्ने interview प्रश्नावली भीएलई लग रिपोर्टहरू छन। सङ्कलन गरिएका तथ्याङ्कलाई SPSS र Atas.ti को प्रयोग गरेर विश्लेषण गरिएको छ। अध्ययनको नतिजा अनुसार भीएलई ले-शैक्षणिक गतिविधिको रूपमा विद्यार्थीहरूलाई (क) पढ्नको लागि anytime anywhere सामग्री उपलब्ध गराउन, (बी) पढ्नको लागि सिक्ने अनुभवलाई निजीकृत गराउन बढाउन (सी) समयमै पुनरावर्ती समर्थन प्रदान गर्ने शिक्षण प्रतिक्रिया सहयोग प्रदान गर्न मद्दत गर्यो यसैले, उच्च शिक्षामा गणितलाई बिद्यार्थी संलग्नता अन्तरक्रियात्मकतामा आधारित सिकाई वातावरण बनाउन-शैक्षणिक गतिविधिको प्रयोग आवस्यक भन्ने तथ्य यस पेपरले निष्कर्ष निकालेको

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e-learning, distance learning, distance education, online learning, higher education, DE, blended learning, ICT, MOOCs, information and communication technology, internet, collaborative learning, learning management system, interaction, LMS,

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